																		P-Day

OK, this map was made mostly in Pfhorte, for 1 reason.  

MME and Mia have started to slow production, it seems.  As sad as it is, that seems to be what is happening (Mike, if this isn't true, write me!)

So, therefore, I was forced to stick with Pfhorte.  There are several things you must know about the map to play properly...  

1) There are lots of secret doors, one of which makes up a large part of the map...  Don't use a map editor unless you must...

2) Obviously, rename it "Map" after moving the original to another folder.

It can be quite hellish, so...  0-g can be fun, too, and I am thinking of making a 0-g version in the future, 'cuz I like 0-g :).  There are no 0-g secrets in this version, so if you find something in 0-g, you know that there is another way to get there.

My email address is tklancer@cnj.digex.net -- if you do/don't like something, or have a bug to report, email me there.  I may modify this in the future (I already have ideas), so don't be surprised to find another version sometime in the future.  Oh, and my homepage is at http://www.cnj.digex.net/~tklancer/ -- check it out.  I also frequent #marathon on IRC as Pfhormerl (5/13/95 2:31 PM)